This short was created using UE5 combined with the power of nanite (original mesh 8 million triangles). I took advantage of my 3090 to utilize ray tracing in real time. Music by Lexin_Music from Pixabay
Hey guys! Here is something that I've been cooking in my spare time, decided to start from a sphere to challenge my self in female anatomy which is something that I wanted to improve. As for the tertiary details, I used the Digital Clay pack shared by Pablo Munoz Gomez (Zbrushguides), I got amazed how easy is to create fine details in no time, highly recommended.
I also added a simple tutorial of how to export the displacement map from Zbrush, which sometimes is a bit confusing.
Note: this workflow is for work with UDIMs but if it is not your case simply skip step 3 inside Zbrush.
Also, make sure to check hdrihaven.com (free HDRI library)
Have a great one, cheers.