I had the chance of collaborating with Cameo Taiwan on this nice project. The client requested a high-quality asset to play in an interactive experience played in real-time, so I decided to go with UE4 which gave me the possibility of customizing the materials to handle more details at the end. All textures and details were provided by the client using scans, additionally, I did a lot of hand-sculpted details in Zbrush and improved textures in SP.
Art direction @Chenwei Hsieh
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#unrealengine #ue4 #zbrush #substancepainter #digitalhumans