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Blade: Wesley Snipes - Fan Art

HDRI test

First 4 hours sketch

First 4 hours sketch

First XYZ maps test and animation.

Zbrush turntable

Hey everyone!

I'm happy to share the final presentation of this personal project I've been working on after many weekends. I decided to give it the final touches and give him the final look that he deserves :).
I'd like to add that this was a project that I started with the intention of challenging myself to capture a likeness from simple forms, like starting from a sphere without thinking in a base mesh which helped me to play with more shapes in the initial stage. During the process, I've learned so many new things that I've implemented in my workflow that as well I'm excited to apply in my next character.

The details were made thanks to texturing XYZ maps as a good starting point, all the complementary details were made either by hand or using custom alphas to capture the actor likeness, as for the textures I used a scan base texture from Ten24 by mixing a hand made paint to match the skin color of the actor, as well for having more control over the creation of the utility maps that I used later in the look-dev stage.

I hope you guys like it, please feel free to leave any C&C is more than welcome.

Thanks!

https://www.instagram.com/jcossioart/

Date
November 20, 2020