Vampire Creature Design - Unreal Engine 5

Animation in ZBrush using Timeline and Sculpting layers.

A creature design that I have produced during LAVA's Creature for Games Workshop. https://www.artstation.com/glaucolonghi

During the design phase, I took inspiration from Coppola's Dracula, my all-time favourite creature movie.

Big thanks to @Glauco Longhi for dedicating his time to creating this workshop and for sharing his insights during the sessions. I have learned many new techniques that I look forward to applying in my next portfolio piece.

I used Zbrush as my main tool for the high-poly modeling, low-poly, and UVs in Maya, grooming with Xgen, and finally materials, lighting, and rendering in UE5.

Shout-out to Polyheaven for their high-quality HDRIs.

Cheers.

Album
Date
March 8, 2025