Hey! Here is my final approach for the Mike likeness project. It was a fun project that I'd like to continue in the future, however, this serves as a good benchmark of what I can achieve in 2 weeks of working in my spare time.
My process/software: Sculpted in Zbrush + using Vface XYZ maps for porosity, substance painter for texturing, Maya for grooming, and finally rendered in Marmoset toolbag 4.
Hope everyone had a great weekend. Cheers.