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Mike Ehrmantraut likeness

Animation loop

Beauty shot

Beauty shot

Gray shader

Gray shader

Normal pass

Normal pass

Zbrush sculpt

Zbrush sculpt

Blockout timelapse

Hey! Here is my final approach for the Mike likeness project. It was a fun project that I'd like to continue in the future, however, this serves as a good benchmark of what I can achieve in 2 weeks of working in my spare time.
My process/software: Sculpted in Zbrush + using Vface XYZ maps for porosity, substance painter for texturing, Maya for grooming, and finally rendered in Marmoset toolbag 4.
Hope everyone had a great weekend. Cheers.

Date
July 17, 2022